Installation:

Place the INT. file into your C:/Unreal Tournament/Systems folder

Place the UTX. file into your C:/Unreal Tournament/Textures folder

For Multiplayer add Server Packages:

ServerPackages=Abbey_X

Hope you like her!
_____________________________________________________________________________
 
Beetle Betty was made using Unreal Editior, Paint Shop Pro 5, and UT SkinMaker ver 2.4
And a whole lotta help.
She is my first Skin and I ran into a lot of problems, so please read the Special Thanks Section
--------------------------------------------------------------------------------------------
So here we go!
---------------
Special Thanks go out to:

Kaoh  at Nosferatu News at Unrealit. org. He is the Abbey master and the main reason this Skin could be finished.
Anyone working on an Abbey Skin check him out! Abbey has a bizzare bug that only he can fix.

Scythe at UT SKINs FORUM. He is the new web master there and has been a ton of help.
He also posted my first pic of Beetle Betty which I recieved a bunch of replies on her.
Before this I only intended to use her as a test Skin. Due to the great response I recieved. It is 
for this that I decided to finish and release her to you all.

Satan of UT Skins Forum. Yes all of you from the forum know him and love him. Big Shout Out
for all the pics and Advertisment!!! Check out the Wallpaper he posted. Dec. 13 2K. And all the advise
he's given me.

FOD MIRAGE of the Forum. Mirage is responsible for getting me into Unreal Ed 2 and improving 
this Skin by about 100%. Yes I agree now. Compile in the ED!!! No more Pixelization eh?

ViolentK of Unreality.Org  Thanks for trying.

G-money For answering alll the Questions. And for givin er a go.

Of course L. Scrub. He and and I are learning this Skin Making together. Without him I never
Would have gotten very far at all. Note: I expect to see the same type in your first skin release about me!!!

To Roger Bacon for making the Abbey model. She is (in my opinion) the best animated model for UT

Jeditobe1 No I didn't forget you. Our ol' Jedi tried to help me get pics up 
on the Forum. It didn' work due to other compilations. But lead me to
my first Website!!! Were I was able to link you all to pics.

Man Slaughter. I Know you didn't get a fair chance to fix her but thanks for 
trying. I know you already have her, but I hope you get this new and 
improved version.

Warblade Thanks for mucho answers and pointing to were to get many 
answers.

Thanks to the following Forums in general:
UT Skins Forum
Skindom Forum
and
Epic Knights Forum

To Masongil, Goldie, Bilbo, and L.Scrub. for helping me test her out at
all  our LAN Parties. sorry Sputnick but you had to stay home with the
kid! hehe

To everyone I may have forgotten. I apologise. I never intended to release her
originally. So I never kept proper files to track you all. Especially to
the guy I sent the 16 meg file to before I converted her properly. OOPS

To everyone at Epic Games. Great Game. But you know that don't you.

And to Antonio Cordero for UT Skinmaker. A beautiful tool for making Skins.
Though I compiled it in Unreal Ed, You couldn't ask for a better tool. Look for UT Skinmaker
at Unreality.org Utilities

------------------------------------------------------------------------------
Insperations:

O.K. heres one out to Tim Burton. The greatest Gothic Master of 
all time. Though Abbey is a little stacked for this character
she was the best choice due th the fact that she dons no armor ect.

AND TO YOU LITTLE MISS GOTHIC HONEY RETURNING THAT SWEATER AT TARGET IN MPLS. MN.
THOUGH THIS SKIN LOOKS NOTHING LIKE THIS BETTY I TALK OF SHE IS THE
REASON I DUNPED MY ORIGINAL SKIN (which sucked anyways)AND STARTED
THIS ONE.

Yes, I know she's probably not a big fan of UT, but I had to say 
Thanks just for the chance to oggle her.
_____________________________________________________________________________

I hope you all like her

Vallen Gar

DO whatever you wish with her. I made her for the pure enjoyment of seeing my work in
the game, and hope to go up against her online one day.